![]() Beyond that, the more complex late-game buildings can be hard to balance on top of everything else, especially when one particularly nasty attack can wipe out vital buildings that require rare minerals. The Riftbreaker Update 1.000.024 Patch Notes The Riftbreaker January 2 Patch Notes: Weve just. These negatives never impacted the experience beyond momentary frustrations, but they were present. ![]() There were several technical hiccups on display where menus refused to work or on-screen cursors froze for a split second. Speaking of the alien hordes, one of The Riftbreaker's biggest selling points is just how big the opposing force can get at certain points during the game - think the biggest Starcraft Zerg rush imaginable and then crank up the graphics. Seeing a wave of aliens completely eradicate an entire wing of a base is equal parts awe-inspiring and terrifying thanks to The Riftbreaker's impressive presentation, but that never gets in the way of a balanced survival experience. Even smaller armies put up a significant fight, so planning out walls and defenses is always in conflict with but complementing exploring the wilderness for more resources and progressing toward the ultimate goal of building a rift back to Earth.ĭespite its ease of use, The Riftbreaker doesn't skimp on complexity, and that can have a negative impact on gameplay. Alongside nailing the arcade action of taking on huge swarms of aliens, building out a base has never felt this smooth on a gamepad. It's easy to build out a big home base and establish smaller outposts around the map thanks to constructible portals that let players warp around Enter The Gungeon-style. Utilizing every button to the fullest along with plenty of submenus, there was never a situation that felt out of place on a gamepad. Thankfully, EXOR Studios has mapped out an approachable control scheme that allows for the same complex actions that PC strategists have enjoyed for years. The Riftbreaker requires a set of controls that fully covers building and combat, which could make console players wary. Related: Phoenix Point: Behemoth Edition Review - Great Strategy With One Major Flaw Dropping a turret just far enough away from the approaching horde and then returning to the trusty machine gun is risky but satisfying. In a way, The Riftbreaker steals a page from the Fortnite playbook, seamlessly switching between building defenses and shooting down waves of alien forces. Riggs doubles as both a combat-ready suit of armor and a platform for an endless supply of 3D-printing drones ready to build power plants, turrets, and ammo repositories. Their goal involves investigating the local wildlife and building a portal back home, a task that requires building up an RTS-style base and wiping out aggressive aliens with tower defense armaments and top-down shooter combat. Riggs as his pilot Ashley, a pair of explorers on a mission to a far-off planet. In fact, with the outpouring of requests they’ve received for some manner of multiplayer content, they decided to officially put it on the agenda.Players step into mech suit Mr. Is The Riftbreaker Multiplayer?Īs a member of the dev team explained on the Steam forums a little while back, nothing is off the table post-launch. As such, before they can even consider adding any kind of multiplayer functionality to the game, whether it be co-op or competitive, they need to finish the game’s single-player campaign first. While there are plenty of strategy, base-building, and tower defense games that have figured out how to make use of a multiplayer model, The Riftbreaker’s development team is a smaller, indie operation. The Riftbreaker is slated to be both of those kinds of games. That carries over into tower defense games you all worked together to put your base together, so it’s only right you all work together to keep it safe. Depending on who you ask, part of the fun of a base-building game is working together with other, like-minded builders to create something truly all-encompassing.
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